Even late in the game, I disagree that it's better to go searching through locations. Go library! You might also need a glimmering, depending on what other lore you're combining it with. You'll only need, for knock, an erudition or a headquarters with a library. I recommend first placing the lore you want to combine/upgrade into the study slot, and reading the aspects.īeginning upgrades are super quick and easy. I honestly don't think it takes that much time, to upgrade or subvert your lore. In that case, if you place in the first slot in study ANY lvl 4 lore, and your lvl 4 Knock lore in the second slot, it'll make a single lvl 6 lore, which will get you past the riddle. I was thinking it should be Knock, just didn't know if I'm missing precise level or completely misinterpreting. Originally posted by alyssa-black:Thank you! In that case, I'm missing Knock 6 lore. Maybe there's a way to translate them I'm unaware of, and I can get something to explore with from them? I also have two books written in strange languages I can't seem to learn from anywhere yet. I'm completely puzzled by where should I get more expeditions from. Oriflamme's Auction House (which kept giving me the same book, so I'm assuming I can only sell there from now on) An Abandoned Warehouse (also only offers me to move HQ there)ĥ. Unattended Church (trying to explore it again only asks me if I want to make it new HQ)ģ. The text of the Lore will directly answer the Riddle presented by the Door, and the Riddle presented is random.Ģ0? My goodness!! Ok, then I'm definitely missing something.Ģ. You can also split Lore smaller again if you already upgraded the Lores you need.Īs stated, you need a Lore with an Aspect of 6 (the third level of Lore, as each level increases it by 2). Instead, you should only do so when you are otherwise stuck. It takes a lot of time and effort and you can simply find higher level Lore in expeditions for far less effort. If you have done all of those as you claim, then you have more than enough Lore to solve the riddle several times over.Ĭontrary to what the previous poster says, you should not be upgrading your lore as much as possible. ![]() There are 20 Expeditions accessible before the Stag Door, three of which are eternally repeatable. Originally posted by Maina:You typically get more Lores by going on Expeditions. I'm assuming those are the only ones that I'll get because on repeated tries I kept getting regular cards like glimmering or radiance/trembling kind that I don't know how to use yet. I did see that I can upgrade lore and dismantle it back, but I missed the fact of conversion one into another! It is absolutely impressive to my first-time-playing eyes that people come up with a conversion cycle just exploring.Īlso, I have traveled to "Way: the Wood" or "Way: the White Door" and I collected those 2 secret history pieces. Thank you! In that case, I'm missing Knock 6 lore. The Stag's Door Riddle has a very cryptic hint, which corresponds to the flavor texts of a specific level 6 lore. Originally posted by dande313:It's going to be a level 6 lore. ![]() You can also still travel to "Way: the Wood" or "Way: the White Door" to get secret histories, which you can explore with your cult followers to get more lore. Lantern -> Forge -> Edge -> Winter -> Heart -> Grail -> Moth -> Lantern But you do need an exact level 6 for the Stag's Door Riddle. Generally speaking, you should be trying to upgrade your lore as much as possible. Each lore type can only be converted to lock, and one other type). Keep in mind, you can upgrade your lore (study two lore of the same type and level together), and you can convert one lore to another (study two lore of the same level, but different type. "Where is the queen who was not born?" - Secret Histories lvl 6 "Where is mercy found?" - Lantern Lore lvl 6 "What must open, before this Way opens?" - Knock Lore lvl 6 "What are the words who make sacrifice sweet?" - Grail Lore lvl 6 ![]()
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